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Resources Resources in a Dark Ages game is tied mostly to land and it needs to be regularly taken care of in order to keep producing funds. If a noble man is away from his estates for too long, you never know what those tending the fields will do. With this in mind, here is a rough estimate of what resources mean in Dark Ages.
You can spend temporary Resources traits (presuming you have any) to draw on those income levels. These resources traits refresh every game. Just as an illustration, if someone with Resources 2 wanted to cash out at a game on a temporary basis, he or she would have about 5 coins to spend during that session (or between sessions). Permanently expending these levels of resources allows for 10 times the amount of income shown. That means said person with 2 Resources could burn a permanent point for ready funds of 50 coins at his disposal. However, these funds, whether spent temporarily or permanently, need to be used during the game or between games. Otherwise, they are assumed to be spent on normal things: your characters need clothing, for instance. Some of you have horses you need to stable and shod. Households can be expensive to maintain. And so on. You can freely increase your resources with xp up to a resources of 3. Anything after 3 requires us to approve it first, and usually requires an explanation a bit beyond: "It was a good year for my crops." Also, influences can be used to increase the amount of money you have between games. Faith and Fire gives the following examples: There are others. Obviously, the amount you can get depends on the influences, as beggers on the street have less on hand then idle nobles. In general, these funds need to be spent between games or at game, although allowances might be made depending on what you were trying to do. The following are also from Faith and Fire: Just to give some examples. Now, we allow you to get whatever items you might need, within reason, simply by asking. We will assume that if you, Joe Kindred, have survived this long, you probably have picked up a shield, a sword, and a few other useful items. However, if you wanted to, say, purchase a set of swords outside of this, we may very well check your resource level and/or require you to do something else (say, spend influence) to be able to do this. Finally, your average working commoner has only about a coin a week in income. While there might not be a good way to compare that to today's cash, Laws has a modern nights resources 2 providing about $250 a week. We're not going to be a stickler for details when it comes to this. If you have any questions as to exactly what something might cost, just let us know. |
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